BATTLE MINES



Welcome to Battle Mines

Battle Mines is a multiplayer web-based strategy game, in which you compete with other players for economic and military domination of the blasted wasteland mankind is doomed to inhabit. A Battle Mine is an imposing piece of nigh-indestructible machinery. You must use yours to build an empire.

Rasteroid.net has a forum for discussion of this game at: http://rasteroid.proboards54.com/
A wiki has been set up at: http://wiki.battlemines.com/
This machinery is also host of The Game of God, critially acclaimed by fire ninjas everywhere.




If you are not a "player", as they say, click here to create a new account.

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(Note: If you are idle, your account may be terminated. If this happens, simply create a new one.)


Greenhouse Grog

Santiago Díaz González, aka Psiweapon, 2007

This a random display of one of 9 pieces of art created by the players of Battle Mines. If you have artwork to contribute, please contact me! rasteroid@battlemines.com



Updates

November 8th, 2009

The senate no longer has discourse over matters of temporal displacement, and cannot control the time at which production happens. Mere mortals could never weild such unearthly power.. or could they? What? Who said that. It is I, alternate universe Rasteroid, from a place where time travel is not only possibly, it is compulsory for grades eight through twelve. How peculiar, the roughest foreshadowing to projections of a rumoured allusion! Also I am high, ahh!

All productions are now random, and weather forecasts have been increased by one point, for everybody. They cap at 8 cycles.





September 19th, 2009

- The Senate has passed new regulations to address the unrestricted refining of enriched uranium. Make your voice heard!
- By closing the border, you can avoid the impact of the new ruling, as well as that of global industrial subsidies.
- Idle uranium miners will no longer refine by default.





September 13th, 2009

- Bounties have been revised, there are now minimum bounties on all players!
- The Scrambler has been reverted to its old functionality. Enriched Uranium will be less common than other materials.





August 30th, 2009

- Vassals can no longer initiate local warfare, even at 4 or less cycles of vassalage remaining.
- Vassalage information is always available without a spy, both on the warfare map and view page.
- If a Vassal is attacked locally, it must lose 25% or 5 of its buildings, whichever is greater, or the vassalage will not change hands. (Corollary: Vassals with less than 5 buildings cannot be stolen.) This rule does not apply to idles.
- Reichstag owners no longer automatically defend their vassals. Instead, they always successfully steal vassals.
- Churches and the Senate vote on Human Rights affect vassalage duration by +/- 2 cycles, not just 1.
- The rule restricting against multiple combat losses to the same player in the same cycle is abolished.
- Reactors once again blow up in combat for 4 extra damage.

- Ramul now accepts at most one EUR in a given trade, for fear the glowing nuggets will attain critical mass in his undershorts.
- Players with the Downtown seat of power waive the above rule.
- Refining Enriched Uranium produces extra Fallout instead of Pollution.
- Diamonds are now slightly more expensive to refine, costing 10 Coal instead of 8.
- Idle trades have been set at 1:2 for Enriched and Diamonds, and are now more frequently for base objects.

- The max timeout for idles is now only one half of the time they have been active, with an upper cap of six months. (Monuments still protect against idle death.)





July 26, 2009

- In honour of Fireworks madness at English bay this evening, I've added more descriptions and made them available to trigger manually on the Foreign Affairs page! I've also added a new multiplier for combat Fireworks.









BATTLE MINES ©Erik Walle 2005-2009