BATTLE MINES



Welcome to Battle Mines

Battle Mines is a multiplayer web-based strategy game, in which you compete with other players for economic and military domination of the blasted wasteland mankind is doomed to inhabit. A Battle Mine is an imposing piece of nigh-indestructible machinery. You must use yours to build an empire.

Rasteroid.net has a forum for discussion of this game at: http://rasteroid.proboards54.com/
A wiki has been set up at: http://wiki.battlemines.com/
This machinery is also host of The Game of God, critially acclaimed by fire ninjas everywhere.





If you are not a "player", as they say, click here to create a new account.

If you have an account, log in here.

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(Note: If you are idle, your account may be terminated. If this happens, simply create a new one.)





Ian Carr, aka Albatross, 2009
This a random display of one of 9 pieces of art created by the players of Battle Mines. If you have artwork to contribute, please contact me! rasteroid@battlemines.com




Updates

July 1, 2009

- Idles will now also put up trades for refined resources. These trades are always an even trade for their tiles refined resource in exchange for another random refined resource. This was done to prevent players surrounded by many idles from being too hindered.

- Idles will now use an Aid package during production if one is in their inventory. This was done to allow idles to produce refined resources as well as to make interaction with idles a bit more unpredictable.





June 18, 2009

- The food cost associated with changing governments is now charged during production rather than when selected on the Policy screen. This should bring it more in line with the other options there. If you do not have the required food at production, your government will not change and it will be attempted again at the next production.

- Fixed a bug with random events where the government would be changed to Syndicalism and then immediately changed back.





June 10, 2009

- Government changing now occurs during production. Selecting your desired government is still done through the policy page and the food is still consumed in the same way as it was before, but the actual transition to the new government will not occur until the following production.

- Stealing a tech level now requires that both players hold the thief's Palantir and the process of stealing consumes the Palantir in the victim's inventory.





June 9, 2009

- Idles will no longer expire if they are sitting on a monument! Hull disintegration is still a guaranteed death at production.





June 6, 2009

- The Scrambler distribution is now much more random, creating holes in the continent and even small islands. Let's see some scramblin'.

- New player placement is now more randomized to attempt to keep the map more spread out.

- Roamer HP is now shown in the pot shot drop down.









BATTLE MINES ©Erik Walle 2005-2009